The team is hard at work on everything from the recently released Cyberpunk character tools, to the upcoming integration with Roll20—so you get another heaping helping of patch notes this February!
Demiplane Platform
- Resolved the issue that caused increased load-times and some page flashing when having multiple Demiplane tabs open. You’ll have to plan your Flashdance routine somewhere else.
- Improved some of the debouncing that occurred when typing into free text fields in the character tools. For those of you like me who don’t know what debouncing is: This means you should see less problems with character sheet saves causing the text you’re actively typing to jump around, re-appear, or disappear as you type. We’re continuing to work on improvements here.
Cyberpunk RED
- Execs hiring for their team can now see the table, and choose directly from it when rolling a physical die.
- Skill chips should now function as intended when installed. You’ll be able to choose your skill, and see the benefits as long as you don’t get too good at said skill. Look, technology can only help so much.
- Subdermal Armor and Skinweave should now properly grant you their Stopping Power when installed.
- Fixed an issue preventing some weapons that used another weapon as a basis from adding their proper skill bonuses. That means you, Arasaka Origami users.
- Cyberfingers should now properly be available to install into your cyberhand, as opposed to just one option. (We’re calling that the 7-day free trial version.)
- Nomad Access has been added as both a filter option and a column in the Vehicles listing, which should make it even easier to find some great options for your Motor pool.
- Fixed the incorrect Nomad access numbers on Core vehicles. As cool as it would be to get a Helicopter at Rank 1, it makes sense why that’s not possible.
- Fixed an issue where Throw was adding double your STAT to the roll.
Daggerheart
- Added the ability to add notes to your Experiences in the drawer. Simply click on the experience, and write anything you like!
Pathfinder 2e
- Heightened spells will now show their heightened breakdown in the drawer.
- Fixed an issue where Slinger’s Reload wasn’t properly being added to the Remastered Gunslinger at level 9.
Starfinder 2e
- Heightened spells will now show their heightened breakdown in the drawer.
Vampire: the Masquerade
- Added a “Frenzy” button to the Willpower drawer, allowing you to more simply click and roll to try and keep the beast calm.
- Similarly, we added a “Remorse” roll to the Humanity drawer, which will make it easier to sort out your stains after you fail that Frenzy roll and do something you may or may not regret.
- Fixed an issue with the Real Talent advantage from the Descendent of Helena loresheet that was miscalculating the discount. No, you cannot have one half of an XP.
What is this?
In these regular patches, we’ll be releasing fixes and updates to items on our larger NEXUSes (like Vampire and Pathfinder), and summarizing updates that have been released for smaller NEXUSes in the time since our last update.
Why the change?
With the new cache improvements, we don’t want to break your character’s cache on larger NEXUSes as frequently as we make small improvements and fixes. Instead, we’ll push them all at once on a regular cadence, so that you keep your improved load-times for longer! Read more here .
I noticed a problem!
Thanks for your eagle eyes! Please post about it in the sub-forum for that toolset at your leisure. If it’s a quick fix, we’ll get it in our next patch. Otherwise, we’ll make sure it gets to the right team member for deeper work.