Armor values are not updating correctly armor shows different numbers in different locations and seems to default to 5. Armor mods are not calculated at all.
Can I get a link to the character this is happening on? That will help me see what’s going on here.
Sure.
Thanks! I wasn’t able to figure out why this character seems to be getting that built in damage resistance but I’ve made a copy of the character and passed it along to our dev team for further investigation. In the meantime I’d suggest remaking the character and see if it persists on a brand new character. I made two while testing this and both of them created correctly with 0 damage resistance.
Ok I can attempt that, but could you advise on the part about the “Protective Lining” not working. This seemed to be a problem with mods in general.
I had initially thought that this was being caused by whatever is causing the DR issue on your character. I went ahead and tested though and was able to replicate this one. I’ve got a ticket filed for us to investigate why those mods and the damage resistance isn’t applying properly.
Great thank you.
The Child of Atom background gets 1 radiation resistance. There are several perks that upgrade physical and energy resistance. That could explain the static resistance. Meanwhile, a full set of upgraded Scout armor doesn’t add up into the 20’s and 30’s as expected. but instead puts my resistance well above 200 in each location, so that’s bugged. It does that with everything but the power armor.
Additionally, I can’t figure out how to add the robot armor in a way that works. It doesn’t give me very many options, if any, to upgrade it.
