I’ve been having a blast running this with friends but we’ve noticed that when you add the exhausted condition to a character it incorrectly reduces damage amounts as well as the skill checks.
Unless I’m misunderstanding how it works in this system, as far as I can tell from the handbook rules the exhaustion negative should only apply to the actual skill test (the d20 roll) and not any further numbers.
In below screenshot I’ve red-boxed the appliable zones. Note the Exhaustion -1 in the top right, the correctly modified skill modifiers (everything has been reduced by 1), but the attack listed incorrectly has 1d10+1 instead of 1d10+2
I’m assuming this is just a flow-on effect from the damage value being calculated from the skill value (in the above example, just taking the exhaustion-modified heavy weaponry value of +1)
I’m actually curious to know whether this is a bug or intended. The handbook just says this in regards to Exhausted:
When you gain this condition, it states a negative number in brackets. After you calculate a test result but before you resolve its effects, apply a penalty equal to this number.
It doesn’t limit it to just skill tests; it applies to any ‘test result’. I am curious whether rolling damage is intended to count as a “test result”. I have assumed it does based on the Demiplane implementation, but the handbook itself seems a bit unclear.
See I thought this might be the case at first, but I am very unsure. It might be working as intended and it’s just me coming from other systems that it feels weird, but getting clarification is good - if it turns out to be the intent, then no bug and now we all know!
The handbook explicitly calls out “Skill Tests” as being the d20 roll
Whenever the outcomes of your character’s actions are uncertain, you make a skill test using a d20 to determine whether you succeed or fail. Tests are the core mechanic of this game, so you’ll roll them frequently!
But it also mentions that “Damage” is a die that gets added to the skill test (it’s not resovled afterwards like in other systems)
Some skill tests require adding additional dice to your d20 roll … … you add one or more damage dice to your test