Faun Feature: Kick: When you succeed on an attack against a target within Melee range, you can mark a Stress to kick yourself off them, dealing an extra 2d6 damage and knocking back either yourself or the target to Very Close range.
Werewolf Feature: Wolf Form: When you mark one or more Hit Points, you can also mark a Stress to enter your Wolf Form. While in this form, gain a d10 Wolf Die that you add to all attack and damage rolls. When you would gain a Hope while in Wolf Form, you mark a Stress instead.
Currently the Kick damage on my Faun Order of the Lycan Blood Hunter is 2d6 (base) + d10 (Wolf die) + 2 (Strength bonus). The Wolf die should not be added to Kick because it is an extra damage feature, not an attack.