Bug: Warrior's No Mercy bonus twice what it should be

Warrior’s 3 Hope feature No Mercy is a +1 to attack, yet when I activate it, it applies a +2 instead.

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Does your warrior have the Deft Maneuvers Domain? If you remove that card from your vault, do you still experience this bug?

I can see you do. You’ll notice your Deft Maneuvers bonus is also doubled when you activate it. It seems to be a bug caused by the interaction of these two features.

Thanks for catching that this is related to Deft Maneuvers williamssd92! I’ve got it added to our existing ticket on the issue so that this one can be looked into alongside the other cards that seems to be doubling.

Blade-Touched is causing a similar issue. It doubles the bonus it grants as well as the No Mercy bonus.

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Just to confirm here having Blade-Touched is doubling it’s own bonus and the bonus from No Mercy? And this is without Deft Maneuvers on the sheet?

blade-touched, deft maneuvers, and the warrior’s “no mercy” all act to multiply each other.
on a warrior with deft maneuvers in the loadout with blade-touched also active, the +2 bonus from blade-touched becomes +6. +2 for itself, +2 from deft maneuvers, and +2 form no mercy. if deft maneuvers or no mercy are then toggled on, then they don’t get doubled, they get tripled. doubled for each other, then another multiplier for blade-touched.

the tripling of deft maneuvers and no mercy in that case happens even if blade-touched is inactive.

with none active:

deft maneuvers active without blade-touched in loadout:

with deft maneuvers (or no mercy) active while blade-touched is in the loadout:

with deft maneuvers swapped out, but blade-touched active:

deft maneuvers in loadout and blade-touched active:

with everything active:

Following ChimestLore’s addition, I can confirm that Deft Maneuvers and Blade-Touched have the same magnifying effect on each other in Classes other than the Warrior as well. A made a Guardian that multiclassed into Ranger, and loaded them up with Deft Maneuvers, Blade-Touched, and 3 low level Blade Domain cards. Blade-Touched raised the attack modifier from a +2 to a +4, but activating the Deft Maneuvers feature, which should only be a +1 increase, increased the attack mod to +8.

it’s been a while since I did any coding…
but checking that it’s any flat attack bonus that has both an “active” and “inactive” state. when it becomes “active”, it will become active a number of times equal to how many such abilities are present, granting that bonus for each time the check is made.
so, at a guess, there’s reused code for activating the bonus between them that causes the extra activation.

currently, those are the only three that have a flat bonus that only affects attacks.

notorious (grace domain 10) has a toggle that adds +10, but it does not interact with this bug, likely because it adds to everything.
sorcerer elemental origin foundation has a toggle for +2, but it directly add it’s +2 to all traits, instead of the rolls when toggled, so it doesn’t interact with this either.

the other abilities that could add to this (such as primal sorcerer foundation ability to add +2 to a roll, and ‘forest sprites’ [sage domain 8] ability. to add flat +3 to attacks) are not currently implemented to actually add to the attack roll button, even when toggled on, so also don’t add to this.

if things like forest sprites +3 bonus to attacks were implemented as-is, they would likely activate this bug as well.

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I just heard from the team that this should be fixed! Let me know if you’re still running into any issues.

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Can confirm this seems to be solved! :slight_smile: Thanks for everyone’s hard work!