Cleric Spells not showing up on the PF2e PDF Character Sheet

I’m building a level 2 cleric and I have everything added to the character including prepared spells. However, when I export the character sheet to PDF for printing, my prepared spells are nowhere to be found. For my wizard character, his spellbook spells show up on the character sheet, but not that ones I have prepared either. Wondering if I need to do something different for prepared spells or if this is still being worked on?

Thx!

Welcome to the community mysticknight232! Can you provide me with a link to your character so that I can test this a bit on my side?

absolutely…how do I do that? LOL

I think I figured it out!

Thanks for providing the link! As you were figuring that out one of my coworkers pointed out that this is actually how it’s intended to work currently because you’re expected to change your prepared spells every day.

Ok, I can understand that. Then I think it would be helpful that the spell list would populate for the cleric (for all spellcasters for that matter) similar to the way the spell list populates for the wizard.

Agreed. I’ll put in a feature request so that our dev team can look into this.

Thank you! I know this isn’t the correct thread for this, but I’d like to make one more suggestion. I was having troubles with adding Magic Weapon, +1. Seems that what’s available is too generic and it wouldn’t create any attack stats for it. It would be nice to be able to classify it as a specific type of Magic Weapon +1 (shortsword, dagger, etc) so that the attack and damage stats show up correctly.

Thanks for your time and your help. I just started with this, but it’s been a pretty smooth and intuitive character generator overall. I appreciate all the hard work done behind the scenes.

Thx!

You can actually already do this! What you’ll want to do is click on the weapon in question to open the sidebar then under Striking Rune click Add a Rune. This will let you add the appropriate Weapon Potency rune to make the weapon +1 etc. It automatically adjusts the weapon stats based on the rune(s) applied to it.

Thank you for explaining that! I didn’t realize you could customize the weapons like that. Much appreciated!