Custom templets for adversaries and environments

Hello.
I’m attempting to start running a daggerheart campaign and I would like to make my own environments and adversary’s.
The framework looks to be there: If I select an environment, i can edit tier, dc, name and add features, But there is no way to remove features, same with adversary’s.

Is there a way to just:
1: Have a blank adversary/environment that is fully editable using the feature library that is currently present?

2: Browse the library of said features in a full page view with the ability to add/hide/remove features?

3: Add containers to the Campaign details page so that along with tags, so that we can further organize our content?

4: Have the ability for players to control select adversary’s in addition to building characters for the players and assigning them said characters to aid in toon building with new players?

I think the above would really add to the experience.
Look forward to hearing back.

Hi Necrel, welcome to the Demiplane Forums!

For your first and second questions this should be part of our update to introduce homebrew content later this year.

For the third question I’m not entirely sure I understand what you mean by containers here.

And finally for question 4 if you want to give a player access to an adversary you can do so by providing them with the link to the edited adversary, that should provide them with a copy of the character sheet for the adversary. At the moment you can also build a character for your players then provide them with a link to that character which they can then make a copy of to use on their own account.

I mean folders

Ah! Thank you, I’ll pass that along.