Daggerheart characters & adversaries on Roll20... How to?

I have the Demiplane core version of the live book, and it’s linked to my Roll20, and I’ve built a new game with it set up to use the Compendium for characters… I’ve figured out how to link characters within Roll20, and use those, that appears to be working smoothly!

But for the life of me I can’t figure out how to share rolls from, build, or track adversaries HP/Stress/etc within Roll20 that could share rolls there. How do we create or manage GM side features which require tracking info?

Is there a roadmap or plan to have integrated support more similar to what exists for Marvel Multiverse?

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I second this question. It advertises the “instantly summon” and “drop in effects” but I can figure it out either. At least the character sheets work

At the moment Adversaries will not work on Roll20 and are only available on Demiplane. There are plans to continue expanding on our GM Tools however and I’ll make sure that the team knows there’s a demand for being able to use Adversary sheets within the VTT.

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Thanks for the update. Hopefully it happens fast.
Just being honest not like I’m super upset but when the landing page/splash page advertises with words and phrases like I listed above… you need to be super careful of what is possible now vs in the future. (heck even a little * that makes you read fine print like (planned update or not fully implemented) goes a long way for customer trust.
I know the merger is new for everyone involved and its a big step forward. So thanks for at least that much. The character sheet integration has been very nice.

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The character sheet integration is indeed very clean, from what I’ve toyed with so far. Really wish I could see the compendium as a standalone in Roll20, and not have to be taken to a seperate page/site.

Roll20 support for adversaries, environment encounters, etc. is pretty critical to being able to run a game cleanly with a full map supported VTT. Bouncing back and forth between Demiplane Groups and another app for the map is pretty destructive to immersion and fun, and might push me and my groups to look at other platforms like Foundry that are better designed for GM customization.

Definitely understand the merger is new and involves lots of work, gone through that sort of work myself, it can be really tough. Best of luck, hoping for a cleaner more single source of truth future for the Roll20/DTRPG/Demiplane hydra at some point. <3

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Just adding my vote to this as well. Adversary sheet support in Roll20 is pretty critical imo.
Thank you!

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agree with the rest here that adversary imports into R20 is a very critical tool for running games online.

also wondering about being able to save modified adversaries / environments, and import those into R20.

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Also adding in, really important feature for me :slight_smile: