For those who want a more unique Daggerheart experience, this is the Thread for you. For those for whom a new game is a new opportunity to get the creative juices flowing, this is the Thread for you. Come up with your Rules, Classes, Ancestries, Adversaries, Equipment & anything else you can think of. Also brows other’s creation & share your thoughts.
RULES when commenting on other’s Homebrews, Be RESPECTFUL & give CONSTUCTIVE criticisms, like purposing a change. Daggerheart Homebrews only.
Daggerheart currently has 9 Domains & Classes with every Class having 2 Domains & every Domain is used in 2 Classes. But if we look at all possible 2 Domain combinations, we get a total of 36 possible Classes. I’m taking the liberty to fill in the remaining 27 combos. I have organized them into 3 Class Expansion Packs, each following the theme of the “Original Class Release” (2 Classes per Domain)
DISCLAIMER: I have not read all the current rules for Daggerheart yet & am used to making D&D Homebrew. Not every feature will rules accurate. If you see anything that conflicts or has no precedence in the rules, PLEASE point it out (RESPECTFULY) & even suggest changes. I INSIST.
Class Expansion Pack 1: Barbarian, Paladin, Seer, Magician, Infiltrator, Martial Artist, Blood Hunter, Warlock & Scholar.
I sorta made an excel tracker to manage the domain mixture. It was primarily for my homebrew setting. Fun thing about this is that I have singled out archetypes from them as well! If you need in, lemme know