I recently read the Homebrew Kit and I’m wondering what to do with the Druid Beastform situation.
Page 4 of the Homebrew Kit, second paragraph
"In practice, this means you should design offensive PC
features to target adversary mechanics, not other PCs. These
features shouldn’t mention a target’s Armor Slots, because
adversaries don’t have Armor Slots—which also means PC
features don’t deal direct damage, since direct damage relates
to Armor Slots."
Tier 1 Beastform Option, Stalking Arachnid
Venomous Bite: When you succeed on
an attack against a target within Melee
range, the target becomes temporarily
Poisoned. A Poisoned creature takes
1d10 direct physical damage each time
they act.
Tier 2 has a snake form that can do the same but in an AoE.
I haven’t been able to find any official clarification or errata on this so I figured I’d post about it on here to get some input - hopefully from some developers - on what to do.
My idea was just to drop the “direct” part of it since adversaries can’t mark armor slots. The GM also has a lot of leeway in whether or not a bug/snake bite can even poison a target (elementals, undead, animated cauldron full of snake venom, etc.).