Found a character sheet bug

When you go into ‘Calculate Damage’ the toggle for melee/tech weapon damage:
melee_toggle
depends on the character creation screen’s ‘Edgerunner Mission Kit’ toggle.
edgerunner
If EMK isn’t turned on, you don’t get the melee toggle, just the armor piercing one.
Character without EMK:
Fate, no EMK.

Character with EMK:
Minax, has EMK
It’s probably because tech weapons are part of the EMK, and not the base Red rules. But it needs to be there for melee weapons too.

Another bug I just cottoned to, Headshots should do twice the damage after penetrating armor . So if you have an SP of 11, take 12 damage in an aimed shot, you should take 2 damage to your health. It doesn’t calculate that way.