For special ammunition
I didn’t look through them all, but as an example:
Cold iron ammunition - all of it is 10x to high. Low grade, for example, is 40C not 400C. 400C is the 10x cost for crafting a weapon. All the listed costs are the weapon crafting costs.
I see the same mistake for at least the first several in that section, where the cost listed in Nexus is the weapon. I don’t know why Pazio mixed ammunition and weapon crafting costs under ammunition.
Page 278 in the Player Core rulebook:
Weapons can also be constructed
using precious materials for 10 times the price of a piece of
projectile ammunition plus an extra price for the bulk of the
weapon. Grenades and missiles that deal physical damage can
be crafted using precious materials at three times the price.
And for cold iron (my highlight):
Cold iron ammunition deals additional damage to creatures like devils and gremlins that have a weakness to cold iron. Type low-grade cold iron ammunition; Level 2; Price 40 credits (400 + 40 credits per Bulk for weapons); Craft Requirements at least 2 credits of cold iron (20 + 2 credits
per Bulk for weapons
For Grenades
For electromag grenades, there are 2 listings for every level. One is ‘grenade type, level’ and the other is ‘level grenade type’. The prices on the first listings are also wrong by 10x. (10 core a commerical electromag grenade vs 100 for a electromag grenade, commercial)
Frag grenades and incendiary grenades only have one listing each, but the prices are 10x too high.
See page 280 of the Players Core handbook.