Mixed Ancestry Feat showing up when it shouldn't

I have a couple players that during character creation they were playing with the idea of going mixed ancestry. So they were selecting different ancestry feats but ultimately decided to go single ancestry. Both of them had a bug where the mixed ancestry feat was still showing up on their characters sheet. Like for example my player chose clank but thought about taking the Shell feat from Galapa and even though he ended up only using clank, the shell feat was still affecting his damage threshold. He ended up just redoing his whole sheet. Now my other player chose Drakona but played with the idea of the endurance feat from Giant and now he has a +1 to his hit points that he shouldn’t have. Can’t figure out how to take it out so i was wondering if there was a fix to avoid my player having to redo his sheet. Thanks for your help!

after testing, yeah, it doesn’t show the features descriptions under ‘features’, but they are still counted as there.

this also lets you double up on some features. such as I changed one of my infernis-elf hybrids into a full elf, and had 4 downtime moves from double trance.

the only way to clear this is to reselect “mixed ancestry” then actually deselect the racial options you had there, then change to the race you’ll actually play as.

It sounds like ChimestLore has a way to fix it in the short term. For a longer term solution I’ll get this over to the rest of the team so that we can see about fixing whatever the root cause is.