I was looking through my old TSR Marvel Superhero Roleplaying Game Modules to see what might be able to be converted to the new Multiverse RPG. So many people have complained that the short adventure in the back of the playtest book is not enough to give a flavor to the game. The ones that stand out to me as being easily converted are:
The Breeder Bombs MH-1. This adventure focused on the X-men and had multiple robotic enemies that could be made using the current available Multiverse RPG rules. The only tough conversion would be Magneto and Mentallo. Replacing them would be the easiest work-around.
Murderworld MH-3. This adventure focused on the Fantastic Four, but could be modeled to an original team. Mostly tech villains and robots with a few exceptions being Blastaar (again easily converted), Super-Adaptoid (some house rules for his mimic abilities), and Skrulls (shapeshifting isn’t really that difficult a power to fix into the current rules).
Cat’s-Paw MH-5. An adventure made for Alpha Flight with an easier batch of villains to model with the exception of the Great Beasts. Another villain could sub, but you’d have to adjust the adventure. Some of the Alphans would be easy to model: Shaman (a wide array of powers), Snowbird (flight, claws, body armor, etc), Sasquatch, Aurora/Northstar, Puck and Marrina.
Of the three, MH-5 is easiest to adapt the entire team (both heroes and villains), but MH-3 is the most versatile for homemade heroes.
I have considered posting my conversion table, if anyone is interested.