Hello everyone,
does anyone know if there is a rule in Daggerheart like the DnD one of Instan Death because of to much damage?
Hello everyone,
does anyone know if there is a rule in Daggerheart like the DnD one of Instan Death because of to much damage?
Howdy Shatar91, and welcome to Demiplane!
As far as I’m aware, there isn’t a one-hit-KO in Daggerheart, but there is a massive damage rule, which you can find here.
To make the game more dangerous, the table may implement a Massive threshold that’s double your Severe threshold. If you ever take Massive Damage, you mark an additional Hit Point.
Thank you Mellie.
So pretty much one could always increase the threshold of the damage to one-shot a person in a way. For example if they were to fall down a loooong way or get a massive crit then technically a PC could die in one go if the damage threshold is high enough.
Ooh, that reminds me that there are indeed optional rules for falling damage! link
Falling Damage
If a character falls a long way to the ground you can use the following as a guide:
- A fall from Very Close range deals 1d10 direct physical damage.
- A fall from Close range deals 1d20 direct physical damage.
- A fall from Far Range deals 1d100 direct physical damage, or death at GM discretion.
You may always increase or decrease the dice rolled to fit the story.