The PF2e Ranger Flurry feat does not update the sheet with the proper multiple attack penalties. Normal penalties are base / -5 / -10 for 3 attacks in a turn. Agile takes that to base / -4 / -8 which the sheet calculates fine. However, the Flurry feat lowers multiple attacks to base / -3 / -6, and Agile Flurry to base / -2 / -4. Only the agile property is being reflected no matter how you add the Flurry feature.
Thanks for the report Parsival. Checking the code on this itās currently working as intended. The problem is that the Rangerās Flurry class feature requires that you be attacking you Hunted Prey in order for it to lower your MAP.
We donāt currently have a way to indicate if youāre attacking your hunted prey so what we do instead is we add a note to the Hunt Prey action that provides information about what your correct attack penalty should be.
Would it be possible to update the Modify options on attacks so that when you adjust the Attack Modifier (Add) option, it also affects the second and third attack so we can setup a custom line perhaps with an extra weapon to reflect hunt prey options as a workaround?
Currently modifying the attack modifier (add) option only affects the first attack.
Definitely see the value in allowing folks to update the second/third attack modifier. Iāll pass along the suggestion so that our devs can look into it further.
Hey Eve,
I saw in the patch notes that the ability to edit 2nd and 3rd attack modifiers was added, but Iām not seeing where that is?
I had to do a little digging to confirm this but adjusting the Attack Modifier (Add) field will now effect all three attack actions. Thereās not a way to separately add modifiers only to attack 2/3.
Ah, well thatās good for fixing the second/third attack not calculating correctly in some cases.
However, it also means we still canāt adjust the MAP based on class changes as Parsival mentioned initially. Is there a plan to add an option to edit the weapons to adjust the MAP penalty like Agile already inherently do?
Iām not actually sure at the moment. How exactly would you like to see this work ideally?
Hm. Well, you kind of already have this, I think?
You already have the logic built-in when it comes to Agile/Finesse weapon traits lowering the MAP by 1 changing it from -5/-10 to -4/-8 as an auto-calculation. (The team even just fixed an issue with this as above in the thread, right?)
If whatever logic you have for that could be added as a manual feature since that already works with property runes, the manual + attack add, etc. Then you could have another box where you enter a manual increment adjustment.
Say I put in ā3ā in a field called āMAP Adjustmentā, that would change the MAP to increments of 3. -3/-6/-9, etc. So long as it continues to work with the other calculations it already accounts for.

Hope this makes sense? Iāve been fighting spreadsheets all day so my brain is a bit fried.
Maybe thereās a cleaner way to do it from a UX perspective.
Thanks, thatās exactly what I needed. Iāve got a request in for our dev team to look into this further! I canāt make any guarantees though because thereās always a chance things are way more complicated than they appear to be.
They always are, Eve. ![]()

