The PF2e Ranger Flurry feat does not update the sheet with the proper multiple attack penalties. Normal penalties are base / -5 / -10 for 3 attacks in a turn. Agile takes that to base / -4 / -8 which the sheet calculates fine. However, the Flurry feat lowers multiple attacks to base / -3 / -6, and Agile Flurry to base / -2 / -4. Only the agile property is being reflected no matter how you add the Flurry feature.
Thanks for the report Parsival. Checking the code on this it’s currently working as intended. The problem is that the Ranger’s Flurry class feature requires that you be attacking you Hunted Prey in order for it to lower your MAP.
We don’t currently have a way to indicate if you’re attacking your hunted prey so what we do instead is we add a note to the Hunt Prey action that provides information about what your correct attack penalty should be.
Would it be possible to update the Modify options on attacks so that when you adjust the Attack Modifier (Add) option, it also affects the second and third attack so we can setup a custom line perhaps with an extra weapon to reflect hunt prey options as a workaround?
Currently modifying the attack modifier (add) option only affects the first attack.
Definitely see the value in allowing folks to update the second/third attack modifier. I’ll pass along the suggestion so that our devs can look into it further.
Hey Eve,
I saw in the patch notes that the ability to edit 2nd and 3rd attack modifiers was added, but I’m not seeing where that is?
I had to do a little digging to confirm this but adjusting the Attack Modifier (Add) field will now effect all three attack actions. There’s not a way to separately add modifiers only to attack 2/3.
Ah, well that’s good for fixing the second/third attack not calculating correctly in some cases.
However, it also means we still can’t adjust the MAP based on class changes as Parsival mentioned initially. Is there a plan to add an option to edit the weapons to adjust the MAP penalty like Agile already inherently do?

