Looking for 3-5 players to try out a mystery focused Daggerheart campaign in a custom world. I anticipate 3-5 GM updates per week.
The Pitch: A century after resonance storms first scarred the coastline of Scorval Blight, the ruined mining town of Baled stirs again. Smugglers, cultists, and a shadowy mastermind have begun harvesting griefglass and controlling Formych swarms as living weapons. The Hollowbound Company hires the party to investigate from the port city of Uled, uncover who sabotaged the mines, and prevent a psychic detonation that could widen the Aethergrave. Clues hide in ledgers, sabotage sites, and living monsters - - and every delay let’s the enemy advance their plan.