I know you’ll come to your own conclusion about which, if any of these points, are worth addressing. Admittedly, some of these issues represent more immediate problems than others (and probably easier fixes), but I do hope you consider fixing all of these. The Vampire Demiplane is so good, I just can’t help but want for it to be as perfect as possible!
This link to Mortal Templates for the Allies/Enemies advantage leads to the Vampire Nexus front page
Clicking “details” on the dice roller provides no additional details. Read as is, the player has no way of knowing the number of messy criticals they roll, nor bestial failure results. The only way to get that information is by clicking “re-roll” to see the dice faces. It’s worth noting that this information is required to play the game. This makes the dice-roller unusable until it’s corrected… unless you want to click “re-roll” every time to check what dice faces you rolled. EDIT: most fan-made dice rollers handle this by displaying the following with the roll results: whether the results include critical successes, messy criticals or a bestial failure symbol. Of course, between critical and messy critical, the latter is more important to communicate.
I added a flaw to my character to show one of my players that you can have multiple versions of the same background—in this case enemies. So you can have more than one enemy. Except now i can’t remove it. Is there no way to remove backgrounds, or am I just overlooking how this is managed?
Oh, and one more thing, although I forgot to take a screenshot. When selecting Substance Use as a flaw or advantage, such as in High-Functioning Addict, there’s no field to specify your character’s substance of choice, although the text prompts the player to specify one.
Okay, those are the things that I think should work and hopefully could be easily addressed. The next bit is a bit more of a … I don’t want to say it’s wishful thinking, because I think it’s more than that. A bit underdeveloped, despite being part of the core rulebook experience.
I know thin bloods are unique to other vampires, but they’re still part of the core game, and so is thin-blood alchemy. I believe this whole concept is worth developing a little more. I’ll go through my list, and I hope this isn’t too irritating.
This is something you choose only once and it determines your distillation dice pool. I think players should be prompted to choose their distillation method when they take thin-blood alchemy. This method also determines their dice pool for distilling new formulae and is crucial information for playing a thin-blood.
Additionally, and I can see why this would be difficult to add, but when thin-blood’s resonance changes—something likely to happen nearly every time they feed, they gain new temporary powers. Right now there’s no place to keep track of this on the character sheet, but it’d be nice if there were an additional drop down to gain a new temporary level 1 power (level 2 with intense temperament) to match your resonance.
Yeah, I know, that’s a lot. Thank you for reading though. Vampire is our favourite RPG, and Demiplane is my favourite platform to engage with it on. I can’t help but feel really invested in all the work you’re doing! (I wish I could help too, but this is probably the only way I can do that)
Thanks again, and keep working hard, you guys are doing great