Twilight of Arnor: A Middle Earth Saga [Paid] [Bi-weekly Saturdays] [ Wednesdays] [5e 2014 Rules]

Twilight of Arnor: A Middle Earth Saga
(Two time slots, 1-5 seats)

Date: [Saturdays, 8pm-11pm EST bi-weekly] and [Wednesdays, 6pm-9pm est weekly]
Party level: Saturday is level 6 and Wednesday is level 3 respectively
Paid: $15 USD per session
Rules: D&D 5e 2014 for Saturday/ Wednesday has the option between 5e 2014 or 5.5e 2024 rules
Seats available: Saturday 1 seat/ Wednesday 5 seats
System: Discord VC, Foundry VTT, D&D Beyond character sheet building
Discord: t_trick1217

Information:

Twilight of Arnor is a high-adventure campaign set in the waning years of the North, when the ancient kingdom of Arnor lies broken and the shadows of Angmar stir once more. Whispers of orc raids, haunted barrows, and lost relics spread across the windswept plains. Rangers of the North call for aid, knowing that if Arnor’s light fades completely, darkness will once again rule from the Misty Mountains to the Grey Havens.

Adventurers will journey through wild lands and forgotten ruins, from the taverns of Bree to the desolate Barrow-downs and beyond. They’ll uncover remnants of forgotten glory—ancient swords, cursed tombs, and long-buried oaths—as they face both mortal greed and supernatural corruption. Each choice carries weight, shaping the fate of a land struggling to reclaim its honor.

This campaign combines exploration, mystery, and moral challenge in the rich world of Middle-earth. Players will navigate political intrigue among scattered Dúnedain, face the remnants of the Witch-king’s influence, and decide whether Arnor will rise again—or fall forever into twilight.