User-friendly character creation sub-menus

Three things stand out when selecting options from a sub-menu:

  • Sub-menus have a scroll bar that appears on the right/outside of the overall selection menu. As a user, I was expecting the scroll bar to be on the left/inside of the overall menu since it is a sub-menu (within the menu). This led to me to wondering if the menus were loading properly.
  • Sub-menus don’t have any bottom padding. It’s unclear to me if I have truly reached the bottom of a sub-menu. The parent class menu has bottom padding, and is much more clear.
  • Some sub-menus don’t fully scroll to the bottom, like this example with Barbarian Instincts. I haven’t purchased the APG; this could be related.


  • Place sub-menu scroll bars within the window of the selection pane.
  • Add padding between menu and sub-menu scroll bars. Maybe darken the main class scroll bar to indicate when the sub-menu pane is active.
  • Add bottom padding to sub-menus to highlight the bottom of a sub-menu.
  • Identify bug causing cutoff on barbarian instincts.

Thanks for all of your hard work!

You’re getting a view that isn’t ready for primetime yet. I’ll cross-post a response I had in another thread earlier:

Based on your screenshot, you are on a screen size or at a browser zoom level that is invoking mobile device views, which are very much so not ready yet. There would be three “panes” there in the “desktop” view that is currently the only view we have spent any time with - it would have that left side section menu, a middle exploration / list menu, and a right side section where more details are to be seen. Since you only have two areas there, you’re getting the parts that aren’t working really at all at this time.

We expect to do our first pass of mobile / responsive work soon (it’s in an “on-deck” status after we get spells on firmer ground). At that point, you shouldn’t see this issue occur.

We appreciate the post and we’ll provide updates on mobile / responsive screen size readiness as we have them.


Gotcha, thanks BadEye!