I’ve browsed the available content. Here is a bit of structured feedback I hope can help the upcoming developments:
- Source book availability: I think this is the major concern today. A lot of us VTM Game masters have already purchased digital copies of the sourcebooks. I own most of them for example. To repay the full price to benefit from them here feels like a shake off. You might want to address this before rolling out. Paying a reasonable price for the source access here on top of the digital version is ok: it is clear a lot of work went down in linking and bundling it. The ability to add to the nexus library books I already own for a reasonable fee ($5-$10) sounds like a must-have. Renegade and Paradox should be able to provide proof-of-purchase codes we could use here. Otherwise most GMs will probably only use the basics of the platform without add-ons, which is a shame: they look great and very well-made.
- Source book availability for the players group: If the GM has paid for sources, all the players in the adventure should have access to them for the duration of the adventure. I don’t think it’s the case now. If it is, you might want to make it clearer.
- Disciplines presentation: In the disciplines panel, you have level and discipline columns. I believe they’re unnecessary and eat up space for no benefit. There’s already the discipline icon on the left, and you could add the level next to it as a dot icon, like it’s done in all VTM sources (1, 2, 3, etc. dots next to the discipline icon. Or just a number next to it, if it’s simpler). Ordering by default by increasing level is the only order that makes sense.
- Amalgams presentation: Amalgam disciplines requires two disciplines. It would be better for them to show the two disciplines icons on the top line, rather than having the amalgam discipline hidden in the description (you have to click on the discipline to see it’s an amalgam, it’s not very usable).
- Rituals: In the Blood Sorcery discipline, you have mixed the actual discipline powers with the rituals. They are two different things so they should be in different categories (or with a different or additional icon or something). Discipline powers can be used at will, rituals need components and time for execution. You’ll have the same issue with Oblivion once you get to it.
- Advanced Conflict: Having the rules for advanced conflict manoeuvres somewhere would be very useful for GMs. Dice pools for Manoeuvre, block, all-out-attack or defense, grapple, thrown objects, cover, etc.
- Missing items: You’ve missed quite a few weapons listed in the Advanced Conflict section of the core book: they are presented as tables, but they should be included in the items list: Pistol, Rifle, Shotgun, Knife, Sword, Baseball bat, etc. Same thing for armors (Flak jacket, Military armor)
- Antagonists: You need more than the standard dice pools, you need all the dice pools indicated in the core book (Exceptional dice pools particularly are those mostly used in game).
- Factions: A lot of the material in the Anarch and Camarilla sourcebooks are factions, similarly in other later books (Second Inquisition, Blood gods). We would love a section for those (alongside other nexus sections like items and antagonists). You could list all the factions from those books with geographical information (like which countries/cities do they operate in? Are they worldwide?). A short summary then detail access when you have the source? That would be a tremendous help for GMs: VTM is a lot more about factions politics and lore than it is about items and antagonists.
There, I hope it helps the developers on this project. I’m very excited by this online tool for the game, which I hope to be able to use with my regular playgroups. The current state of development is already a huge demonstration of all the benefits we could get on such a platform so it’s great, keep up the good work and let’s see how this character creation module is doing