Good Morning,
I believe I found a slight coding error within the Wizard generation process.
I am sorry for the lengthy post, I felt the information pertinent to the discussion.
I hope the troubleshooting helps and that this error can be resolved fairly easily.
As per Player Core page 195, the Improved Familiar Attunement option under Arcane Thesis provides the character the Familiar Wizard Feat and an extra ability for the familiar at levels 1, 6, 12 and 18.
The Wizard Familiar feat, Player Core page 201, states that the character gains a Familiar as per page 212 of the Player Core.
The Player Core page 212, Selecting Familiar and Master Abilities, states that the character can choose two abilities for the Familiar.
The same paragraph also indicates you cannot swap out abilities that are innate to your familiar. Meaning I could not take away the Flier or Echolocation abilities of the Bat.
Due to the aforementioned rules, a level 1 Wizard with Improved Familiar Attunement will gain a familiar with 3 abilities. Additionally when the Wizard reaches level 2, if they take the Enhanced Familiar feat, the familiar will then have 5 abilities. Finally upon reaching level 6 Improved Familiar Attunement will provide its second increase and the familiar will have 6 abilities.
All of this works, if you select follow the above guide and select Improved Familiar Attunement, then Enhanced Familiar, and so on…
Unfortunately, if you choose the Witch dedication the Familiar’s ability values no longer behave correctly.
For Example:
Creating a level 1 Elf Wizard with the Ancient Elf heritage allows you to select Witch Dedication. Upon doing so the character gains a Familiar with only 1 ability. Whereas the Player Core page 222 states the familiar “…gains the normal number of abilities for a familiar…” “…(See page 212 for more on familiars.)”
As previously discussed page 212 of the Player Core indicates Familiars gain two abilities.
Now when you then select Improved Familiar Attunement, the system does add one to the Familiar abilities for a total of 2. So that portion of the coding seems fine.
Additionally, when the character reaches level 2, should they select Enhanced Familiar without having Improved Familiar Attunement the Familiar’s abilities increase from 1 to 3. So at first glance Enhanced Familiar seems to be working.
However, when you select Improved Familiar Attunement the Familiar’s abilities raise from 3 to 4. The issue here is that Enhanced Familiar is not taking into account its own rule which indicates the Familiar’s ability base value will increase to 4 when the character also has Improved Familiar Attunement.
In short the two things I think need to be reviewed are as follows:
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When taking Witch Dedication, the character should receive a Familiar with a base of 2 abilities
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When a Wizard takes the Enhanced Familiar feat the system needs to check to see if the Wizard has Improved Familiar Attunement regardless of whether or not they have Witch Dedication. Then of course increase the base ability value to 4 as per its own rule.