Hi @MichoBkk - We aim to deliver great support for great games across the entire industry. Thatās a promise we hold on hard to. I never like to see folks that we connect with disappointed, and it means a lot to me when people leave posts on our site when we arenāt meeting expectations. I appreciate that you called things out for us last year and are doing so again now.
I also feel it is important for me to stick up for our team - these are people who are working hard to deliver on our promise of creating these great tools. I donāt mean to stick up for the team with the intention to invalidate how you feel, but your claim of āthousand projects started, none completedā is really unfair to them. Since I lead these folks, Iāll take accountability for the areas you highlighted in your message last year:
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Gradual Ability Boost - We didnāt bring this specific rule into production, but we are actively supporting Free Archetype, Ancestry Paragon, Proficiency Without Level, and Voluntary Flaws (which is more for Pathfinder Society, but Iāll count it here). Thatās over 60% of variant use coverage. Now - we arenāt shooting for 60%, but thatās certainly more than what is being implied.
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Showing/Hiding Content - This is admittedly harder than it appears but we havenāt lost sight of it. When it is completed, weāre looking to implement it across the entire ecosystem of games.
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Advancing Search Capabilities within Character Creation - weāve implemented several ways to search, sort, and filter the significant amount of Pathfinder content over the past year in the builder and sheet (although not in the specific way youāve requested).
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Unlock option - I donāt expect this will ever go away, but I also expect solving āShowing/Hiding Contentā above will be help.
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Export to PDF - The first wave of this has been completed and is starting to be implemented across game systems. Weāre collecting great feedback on the next wave of value here.
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Speed / Performance - A constant project for our team, especially with the tens of thousands of game elements being utilized every day. [EDIT - I didnāt explicitly say that I believe weāve gotten significantly better here, so Iāll say it in an edit: I do believe weāve gotten significantly better here]
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Purchasing Equipment in Sheet - I have prioritized other initiatives on top of this one, but I do see this as an āup and comingā area of interest. This is an easier item to request than fulfill, but we know the effort.
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Spells - We have implemented unused spell slots for casters. I may be misunderstanding the original request (and want to know if I am).
- (New) Homebrew & API / Cross-Platform Capabilities - This isnāt something you listed on your list specifically, but they are two big items on MY list and things I want badly for our users.
In addition to the above, Iāll also add that weāve supported every Pathfinder Playtest, implemented several class specific features to the sheet, added support for containers, formulas, alchemical crafting, and regular crafting (including the ability to āsaveā projects over time). Weāve implemented Resting options, advanced Mythic support, joined our Starfinder 2e and Pathfinder 2e Nexuses together so users can create PCās in either system with cross functional content, added on-sheet journaling features, enabled sharing by QR Code (for our conference players out there), and digitized 53 different Pathfinder 2e titles to date (in 2024). This includes working our hardest to stay up to date with Pathfinder Society adventures. Weāve completely redone the ability to modify/customize items and equipment in the sheet based on user feedback, as well as redesigned our Rune Upgrade system from the ground up. None of these were on your list, but they were all items on someoneās list. We source our next offerings based on user feedback and while some take longer than others, I want you to know we take them seriously.
When it comes to our team doing better and communicating more effectively - that is something we strive for, as well. We meet with our community in-person every week live on Discord hosting AMAs, Q&A, giveaways, and more. We regularly discuss whatās coming next, announce any changes to our plans, and when the team wrestles me in front of the camera it is generally to let folks know that either something exciting or unfortunate is coming because of the realities of developing technology. Weāre active in our Discord and this forum answering questions regularly. If you donāt trust me on this, feel welcome to visit the Discord and ask the group there. We arenāt perfect but we work hard to keep folks who want to be āin the knowā informed without sending a bazillion emails.
So, before I wrap up, I want to make certain I share a few things:
- First, Thank you for believing in us and I really am glad that youāve shared this with us. Our fire stays lit when we see users who care about us continuing to deliver great offerings. My goal is to have every one of your group members in love with Demiplane (and if theyāre not, I want to know why ā this post helps).
- Second, I really want you to know that we do care about making a great product. When we arenāt talking about the app, weāre working on it.
- Third, I wanted to defend the team and let you know that there has been way more progress and completion than the title and content of your post implies. We have not been sitting idle, but it is fair to say that our deliverables have not been the top items on your list.
- Fourth, and finally, I think the industry needs a platform like Demiplane. Itās been our goal since the day we launched to bring a home for every game to life. Itās why Travis and I started the company. Weāve never been quiet about working with multiple partners and weāve never hid it from the industry. Admittedly, thereās more work involved with doing anything at this scale but I am glad to be taking this route. Additionally, we literally are staffing up for it. We have been hiring for positions these past four weeks. One of those openings is still open, if you (or anyone you may know) is interested.
Sorry for the long post, but I wanted you to know that I am glad you care and we do to. Iāll get together with the team here mid-December and take a look at this variant rule. I canāt promise it will be in by the end of the year based on what we have ahead of us, but Iāll let you know the outcome of the discussion.
Thanks, @MichoBkk - Reach out anytime.
Peter